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June 24, 2010
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Comments: 27
Favourites: 38 [who?]

Views: 5,475 (5 today)
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:iconfredrikh:
download for the in game model.

place the pk3 file in your ID1 folder and you need the darkplaces engine that can be found here [link]

made using blender + zbrush3.5r3
this image is rendered using the marmoset toolbag (could not get a good screenshot while it tried to kill me in game ;) )

(edit) ops had the wrong file selected so it would not go for the pk3 file on the download button
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:iconbutterface93:
I really like this.
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:icongoreduhnfriamayn:
!GoreduhnFriamayn Jul 1, 2012  Hobbyist Digital Artist
"GIMME A HUG, BITCH!!!"
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:iconfer2306:
good job i love it
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:iconbroodcity:
~Broodcity Feb 7, 2012  Hobbyist Digital Artist
Lovely Model I've got to say :iconiloveitplz:
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:iconmattbentley:
~mattbentley Nov 18, 2011  Hobbyist General Artist
Nice model but moves very jerkily in darkspaces - otherwise, brilliant work.
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:iconlimlam:
*LimLam Sep 5, 2011  Hobbyist Digital Artist
The game freezes when i start a map that ´has a shambler in it. Only when i use this. Why?
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:iconfredrikh:
you did try it with the darkplaces engine that i linked in the description?
cause using this with vanilla quake should not work at all.
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:iconlimlam:
*LimLam Sep 11, 2011  Hobbyist Digital Artist
Yes i did. At first i thought you meant a modified pak0.pak or something. But YES, i tried it on darkplaces and that's when it crashed.
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:iconfredrikh:
just tried it myself with a fresh install of darkplaces and it worked just fine.
here is what i did first got myself the darkplaces engine with the "DarkPlaces engine Windows/Linux/Mac OpenGL build 20110628 " link unpacked that into a my quake folder with only the id1 folder with its pak0.pak and pak1.pak files then unpacked my model to quake\ID1\progs
started the darkplaces.exe and went to the final level. not sure what it could be if that won't work.
one thing to note however you need to set the lighting to the highest setting or its going to look all flat.
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