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Submitted on
February 1, 2013
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Flywheel by FredrikH Flywheel by FredrikH
made this just as a test with dDo
used a little bit of zbrush for making parts look welded i should perhaps go over it once more now that i found the option to manually paint in wear and tear.
5036 triangles
just normalmap + wireframe: [link]
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:iconkruku:
Kruku Featured By Owner Jan 16, 2014
wow nice tex
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:iconcatalanomedia:
CatalanoMedia Featured By Owner Jul 6, 2013  Professional Digital Artist
So is dDo better than doing it the old fashioned photoshop way?
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:iconfredrikh:
FredrikH Featured By Owner Jul 7, 2013
i would not say better, faster yes but much harder to control unless you do custom masks but then it is kinda like doing it the old fashioned way anyway.
and it really depends on how good you are at doing it manually.
also it won't work on everything well not without hours of tweaking tried it on my axe [link] [link] (the closest one being done with dDo) and it turned out alright but the one i had done before manually was better imo.
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:iconcatalanomedia:
CatalanoMedia Featured By Owner Jul 14, 2013  Professional Digital Artist
I tried the dDo trial version.
It seems catered to making variations of weathered textures fast.
I wanted total control.

I tried substance designer, and I think it blows dDo outta the water.
What it lacks in speed, it makes up with in control and a non linear workflow.

I used it for the bike in this:
[link]
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:iconfredrikh:
FredrikH Featured By Owner Jul 14, 2013
actually you do have total control as you can manually paint on the masks and copy them over to the other channels with a single click.
but with that said i guess substance designer and dDo is pretty similar in what they try to achieve.
also i think it really depends on how you are used to working i guess. i personally would prefer something like dDo but where you never have to see the 2d texture if you don't want to, kinda like painting it manually in zbrush/blender/3dcoat but with all the nice automatic features.
anyway whatever works right? ;)
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:iconcatalanomedia:
CatalanoMedia Featured By Owner Jul 15, 2013  Professional Digital Artist
I wasn't accustomed to neither dDo or Substance.
Substance is very alien cause it's node based, but that's what makes it non linear.

" i personally would prefer something like dDo but where you never have to see the 2d texture if you don't want to, kinda like painting it manually in zbrush/blender/3dcoat but with all the nice automatic features."

Are you saying you can paint directly on the mesh in dDo?
If so, that would be cool.
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:iconfredrikh:
FredrikH Featured By Owner Jul 15, 2013
well you can with photoshop extended i guess, not that i have tried it myself and tbh never did like photoshops 3d painting functions the brushes are great the preview mode terrible and the viewport navigation even worse.
just something that i would like in my toolbox even if it does not exist yet ;)
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:iconcatalanomedia:
CatalanoMedia Featured By Owner Jul 7, 2013  Professional Digital Artist
Thanks for the reply.
I'll try it today.
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