made this just as a test with dDo used a little bit of zbrush for making parts look welded i should perhaps go over it once more now that i found the option to manually paint in wear and tear. 5036 triangles just normalmap + wireframe: [link]
i would not say better, faster yes but much harder to control unless you do custom masks but then it is kinda like doing it the old fashioned way anyway. and it really depends on how good you are at doing it manually. also it won't work on everything well not without hours of tweaking tried it on my axe [link][link] (the closest one being done with dDo) and it turned out alright but the one i had done before manually was better imo.
actually you do have total control as you can manually paint on the masks and copy them over to the other channels with a single click. but with that said i guess substance designer and dDo is pretty similar in what they try to achieve. also i think it really depends on how you are used to working i guess. i personally would prefer something like dDo but where you never have to see the 2d texture if you don't want to, kinda like painting it manually in zbrush/blender/3dcoat but with all the nice automatic features. anyway whatever works right?
I wasn't accustomed to neither dDo or Substance. Substance is very alien cause it's node based, but that's what makes it non linear.
" i personally would prefer something like dDo but where you never have to see the 2d texture if you don't want to, kinda like painting it manually in zbrush/blender/3dcoat but with all the nice automatic features."
Are you saying you can paint directly on the mesh in dDo? If so, that would be cool.
well you can with photoshop extended i guess, not that i have tried it myself and tbh never did like photoshops 3d painting functions the brushes are great the preview mode terrible and the viewport navigation even worse. just something that i would like in my toolbox even if it does not exist yet